What I’ve been busy with:
Reblogged from dogginsgameWe’ve officially entered Doggins into IndieCade, so here’s a teaser trailer to celebrate! And if that’s not enough for you, there’s also a little something over at dogginsgame.com.
What I’ve been busy with:
Reblogged from dogginsgameWe’ve officially entered Doggins into IndieCade, so here’s a teaser trailer to celebrate! And if that’s not enough for you, there’s also a little something over at dogginsgame.com.
The photos are from the Saturday half of our adventures over the weekend, celebrating our six-year anniversary. We hiked near Big Rock, over in Marin, where Ollie happily shoved his face into holes after lizards, walked over a snake, and wore home nearly 50 ticks.
On Sunday, we went SUPing along the Alameda beach. Part I: Gliding along the shoreline with the wind at our backs, broken only by the frequent splashes of David falling in. Part II: Realizing we’d severely underestimated the difficulty of paddling back against the wind and waves and, instead, wading with our boards the entire mile and a half back up the shoreline.
Somehow our adventures usually go sideways like that, but we don’t mind too much. We get a lot more laughter out of them.
Sketch and final version of an icon for something I’ve been working on for Doggins. I’ve now reached and passed the halfway point on art/animation for the game! Release day approaches.
Designed these for face painting at a neighborhood block party hosted by my church over the weekend. They’re all themes from the party and San Francisco itself, though I guess I could’ve gotten away with just cute animals.
(Bonus points to anyone who recognized the seagull from those scenic drive signs.)
| — | Urban Homestead, “The Sabbath Economy” |
Some bits from a visual storytelling class I’ve been taking, taught by a Disney animator. Details are in the captions!
Took a short break this afternoon from working on Doggins to do some concept art for our next game. Really excited about this one!
Last week, I got the opportunity to talk with Nate of Design Feast about my work and why I do what I do. Highlights from the interview went up this morning, with a link at the bottom to the full transcript.
Design Feast is an impressive collection of design-related resources, meticulously compiled by Nate Burgos. Be sure to check it out as well!
I’ve been working hard on mostly secret things, but I can share the Brain&Brain website update I just finished. There it is!
Got a couple of Diana rolls developed, with shots from around home. I love that camera.