Brooke Condolora is an illustrator and quiet adventurer on an island in the San Francisco Bay.

Working on character design for Brain&Brain Game #2. This one combines a couple of previous sketches (here and here).

Working on character design for Brain&Brain Game #2. This one combines a couple of previous sketches (here and here).

Concept art and animation test (GIF) for some waves in our next game, as yet unannounced. Shapes inspired by the windows of a building I spotted during GDC last week.

Concept art and animation test (GIF) for some waves in our next game, as yet unannounced. Shapes inspired by the windows of a building I spotted during GDC last week.

The three of us went for a much-needed hike at Sibley Volcanic Preserve today, soaking the sun and quiet into our poor tired bones. Other bones in this story were not our own: we wandered off-path a bit to find a decaying old hut lined with broken pottery and femurs. Mysterious and a bit unnerving.
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The three of us went for a much-needed hike at Sibley Volcanic Preserve today, soaking the sun and quiet into our poor tired bones. Other bones in this story were not our own: we wandered off-path a bit to find a decaying old hut lined with broken pottery and femurs. Mysterious and a bit unnerving.
Zoom Info
The three of us went for a much-needed hike at Sibley Volcanic Preserve today, soaking the sun and quiet into our poor tired bones. Other bones in this story were not our own: we wandered off-path a bit to find a decaying old hut lined with broken pottery and femurs. Mysterious and a bit unnerving.
Zoom Info
The three of us went for a much-needed hike at Sibley Volcanic Preserve today, soaking the sun and quiet into our poor tired bones. Other bones in this story were not our own: we wandered off-path a bit to find a decaying old hut lined with broken pottery and femurs. Mysterious and a bit unnerving.
Zoom Info
The three of us went for a much-needed hike at Sibley Volcanic Preserve today, soaking the sun and quiet into our poor tired bones. Other bones in this story were not our own: we wandered off-path a bit to find a decaying old hut lined with broken pottery and femurs. Mysterious and a bit unnerving.
Zoom Info
The three of us went for a much-needed hike at Sibley Volcanic Preserve today, soaking the sun and quiet into our poor tired bones. Other bones in this story were not our own: we wandered off-path a bit to find a decaying old hut lined with broken pottery and femurs. Mysterious and a bit unnerving.
Zoom Info

The three of us went for a much-needed hike at Sibley Volcanic Preserve today, soaking the sun and quiet into our poor tired bones. Other bones in this story were not our own: we wandered off-path a bit to find a decaying old hut lined with broken pottery and femurs. Mysterious and a bit unnerving.

Met a giant, slobbery dogfella on my run this morning who weighed more than Ollie and I combined. This is immediately what occurred in my head.

Met a giant, slobbery dogfella on my run this morning who weighed more than Ollie and I combined. This is immediately what occurred in my head.

I’m a week late in writing this, but Doggins is in the App Store right now! David and I spent every waking hour finishing it over the past couple of months, and WE DID IT.
Releasing something we’d poured ourselves into for two years was terrifying, but we’ve been overwhelmed by kindness and enthusiasm. Apple generously got in touch to feature us under “Best New Games” right away, press has been almost entirely positive, and we got to see people of all ages enjoy the game at SXSW over the weekend. We also met some really incredible people at the festival: fellow indies, far more talented, who welcomed us new kids right away. Really can’t say enough good things about those guys.
Many have commented that the game is short, as we expected, but they usually follow by saying they weren’t ready for it to end. Though we do hate to hear it said with disappointment, that’s a high compliment to receive on our first game. And really, we kept to the principles that directed our art and puzzles: nothing of excess, nothing wasted. The game ends where the story ends.
I’m already at work on concept art for our next game, which should show up here and on our dev blog from time to time. It isn’t a Doggins sequel, but we suspect he isn’t quite done adventuring.

I’m a week late in writing this, but Doggins is in the App Store right now! David and I spent every waking hour finishing it over the past couple of months, and WE DID IT.

Releasing something we’d poured ourselves into for two years was terrifying, but we’ve been overwhelmed by kindness and enthusiasm. Apple generously got in touch to feature us under “Best New Games” right away, press has been almost entirely positive, and we got to see people of all ages enjoy the game at SXSW over the weekend. We also met some really incredible people at the festival: fellow indies, far more talented, who welcomed us new kids right away. Really can’t say enough good things about those guys.

Many have commented that the game is short, as we expected, but they usually follow by saying they weren’t ready for it to end. Though we do hate to hear it said with disappointment, that’s a high compliment to receive on our first game. And really, we kept to the principles that directed our art and puzzles: nothing of excess, nothing wasted. The game ends where the story ends.

I’m already at work on concept art for our next game, which should show up here and on our dev blog from time to time. It isn’t a Doggins sequel, but we suspect he isn’t quite done adventuring.

Printed sooo many of these for SXSW and PAX East. Strange to see a thing from our game in the real world.

Printed sooo many of these for SXSW and PAX East. Strange to see a thing from our game in the real world.

One of my many tasks while working feverishly on Doggins the past couple of weeks was to build a full website for the game. Done. On to the rest.

One of my many tasks while working feverishly on Doggins the past couple of weeks was to build a full website for the game. Done. On to the rest.

New trailer for our game!

dogginsgame:

We released a new Doggins trailer this morning! And we’ll be sharing more about the characters and game itself here on the blog as we get closer to release day, so keep watch.

Reblogged from dogginsgame

Congratulations! You have been nominated to the SXSW Gaming Awards.

Had to keep it secret for a week, but there it is. Doggins is going to SXSW in a few weeks! (More on our dev blog.)